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Unity Virtual Reality Projects

Unity Virtual Reality Projects

By : Linowes
4.1 (20)
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Unity Virtual Reality Projects

Unity Virtual Reality Projects

4.1 (20)
By: Linowes

Overview of this book

What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it!
Table of Contents (13 chapters)
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11
11. What's Next?
12
Index

Infographics


An infographic is a visual chart or diagram used to represent information or data. To find examples, just do a Google Image search for "infographics". Infographics can get quite large, which makes them difficult to view on a desktop computer screen, let alone a mobile phone. However, we have virtually infinite space to work with in VR. Let's take a look.

I came across this awesome Histomap chart depicting the history of the world, produced in 1931 by John B. Sparks for Rand McNally. The original is 158 cm tall by 31 cm wide, with an aspect ratio of about 1:5. We'll map it onto a half of the cylinder. That's 180 degrees, twice:

Let's VR it, as follows:

  1. Move Cylinder 3 out of the way and set its Position to (3, 1.5, -3.5).

  2. Create a new cylinder by navigating to GameObject | 3D Object | Cylinder, set its Position to (0, 11.5, 0), and name it...

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