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Unity Virtual Reality Projects
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Now, we can use the gallery room model in Unity and add a floor and a ceiling with skylights. We will apply textures to the walls and add lighting.
First, we'll build the art gallery's room structure by performing the following steps:
Create a new scene by navigating to File | New Scene.
Create a floor plane by navigating to GameObject | 3D Object | Plane. Reset its Transform option and rename it to Floor
.
Create the material for the floor and color it beige.
Our room is sized 24 by 36 feet, which in meters is 7.3 by 11. A Unity plane is 10 units square. So Scale it to (0.73
, 1
, 1.1
).
Import the gallery model (for instance, Gallery.blend
). Drag a copy from Project Assets into the Scene. Reset its Transform option.
Manually rotate and/or scale it to fit the floor, as needed (mine fits, but its Rotate Y value needed to be set to 90
). It may help if you first change the Scene view to Top Iso.
It is a good idea to add a collider to the walls so that a character...