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  • Book Overview & Buying Unity Virtual Reality Projects
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Unity Virtual Reality Projects

Unity Virtual Reality Projects

By : Linowes
4.1 (20)
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Unity Virtual Reality Projects

Unity Virtual Reality Projects

4.1 (20)
By: Linowes

Overview of this book

What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it!
Table of Contents (13 chapters)
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11
11. What's Next?
12
Index

Building in Blender


Creating realistic models with convincing materials and lighting is an art and a science that extends beyond the scope of this book. Many people just find models online that are built by experts, including the Unity Asset Store. There is, of course, a wide range of design applications available, from the most advanced, such as 3D Studio Max (http://www.autodesk.com/products/3ds-max/) and Blender, to the most user-friendly, such as Home Styler (http://www.homestyler.com/) and SketchUp (http://www.sketchup.com/).

For this project, we just need something simple. We need a small art gallery exhibit room, about 24 by 36 feet. Keeping it minimal and instructive, I want to show how you can get started with building it in Blender.

Walls

To start, draw a simple floor plan on a piece of paper or use a drawing app. Mine is just an open space with two entrances and interior walls to display artwork (Gallery-floorplan.jpg), which looks like the following image:

Now, open Blender. We'll...

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