
Unity Virtual Reality Projects
By :

Each chapter of the book introduces new technical skills and concepts that are important if you wish to build your own virtual reality applications. You will learn about the following in this book:
We will write scripts in the C# language and use features of Unity as and when they are needed to get things done.
However, there are technical areas that we will not cover, such as realistic rendering, shaders, materials, and lighting. We will not go into modeling techniques, terrains, or humanoid animations. Effective use of advanced input devices and hand and body tracking is proving to be critical to VR, but we won't have a chance to get into it here either. We also won't discuss game mechanics, dynamics, and strategies. We will talk about rendering performance optimization, but not in depth. All of these are very important topics that may be necessary for you to learn (or for someone in your team), in addition to this book, to build complete, successful, and immersive VR applications.