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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

By : Micheal Lanham
3 (2)
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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

3 (2)
By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
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1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Convolutional neural networks

Sight is hands-down the most-used sub-process. You are using it right now! Of course, it was something researchers attempted to mimic with neural networks early on, except that nothing really worked well until the concept of convolution was applied and used to classify images. The concept of convolution is the idea behind detecting, sometimes grouping, and isolating common features in an image. For instance, if you cover up 3/4 of a picture of a familiar object and show it to someone, they will almost certainly recognize the image by recognizing just the partial features. Convolution works the same way, by blowing up an image and then isolating the features for later recognition.

Convolution works by dissecting an image into its feature parts, which makes it easier to train a network. Let's jump into a code sample that extends from where we left...

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