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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

By : Micheal Lanham
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Hands-On Deep Learning for Games

Hands-On Deep Learning for Games

3 (2)
By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
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Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Imitation Transfer Learning

One of the problems with Imitation Learning is that it often focuses the agent down a path that limits its possible future moves. This isn't unlike you being shown the improper way to perform a task and then doing it that way, perhaps without thinking, only to find out later that there was a better way. Humanity, in fact, has been prone to this type of problem over and over again throughout history. Perhaps you learned as a child that swimming right after eating was dangerous, only to learn later in life through your own experimentation, or just common knowledge, that that was just a myth, a myth that was taken as fact for a very long time. Training an agent through observation is no different you limit the agent's vision in many ways to a narrow focus that is limited by what it was taught. However, there is a way to allow an agent to revert...

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