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Learn Three.js

Learn Three.js

By : Jos Dirksen
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Learn Three.js

Learn Three.js

3 (4)
By: Jos Dirksen

Overview of this book

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
Table of Contents (14 chapters)
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Creating animations using external models

In Chapter 8, Creating and Loading Advanced Meshes and Geometries, we looked at a number of 3D formats that are supported by Three.js. A couple of those formats also support animations. In this chapter, we'll look at the following examples:

  • Blender with the JSON exporter: We'll start with an animation created in Blender and exported to the Three.js JSON format.
  • COLLADA model: The COLLADA format has support for animations. For this example, we'll load an animation from a COLLADA file and render it with Three.js.
  • MD2 model: The MD2 model is a simple format used in the older Quake engines. Even though the format is a bit dated, it is still a very good format for storing character animations.
  • glTF models: The GL Transmission (glTF) format is a format specifically designed for storing 3D scenes and models...

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