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Learn Three.js

Learn Three.js

By : Jos Dirksen
3 (4)
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Learn Three.js

Learn Three.js

3 (4)
By: Jos Dirksen

Overview of this book

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
Table of Contents (14 chapters)
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Summary

We discussed a lot in this second introductory chapter. We showed the functions and properties of THREE.Scene and explained how you can use these properties to configure your main scene. We also showed you how to create geometries. You can either create them from scratch using a THREE.Geometry object or use any of the built-in geometries Three.js provides. Finally, we showed you how to configure the two main cameras Three.js provides. THREE.PerspectiveCamera renders a scene using a real-world perspective, and THREE.OrthographicCamera provides the fake 3D effect often seen in games. We've also covered how geometries work in Three.js and you can now easily create your own geometries from the standard geometries provided by Three.js or by crafting them by hand.

In the next chapters, we'll look at the various light sources that are available in Three.js. You&apos...

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