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Learn Three.js

Learn Three.js

By : Jos Dirksen
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Learn Three.js

Learn Three.js

3 (4)
By: Jos Dirksen

Overview of this book

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
Table of Contents (14 chapters)
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Preface

Over the last couple of years, browsers have gotten more powerful and are capable of delivering complex applications and graphics. Most of this, though, is standard 2D graphics. All modern browsers have adopted WebGL, which allows you to not just create 2D applications and graphics in the browser, but also create beautiful and high-performance 3D applications using the capabilities of the GPU.

Programming WebGL directly, however, is very complex. You need to know the inner details of WebGL and learn a complex shader language to get the most out of WebGL. Three.js provides a very easy-to-use JavaScript API around the features of WebGL, so you can create beautiful 3D graphics without having to learn the details of WebGL.

Three.js provides a large number of features and APIs you can use to create 3D scenes directly in your browser. In this book, you'll learn all the different APIs Three.js has to offer through lots of interactive examples and code samples.

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