If you read the preceding section on rendering to a canvas, you may have thought about rendering video to canvas and using that as input for a texture. That's one way to do it, but Three.js already has direct support to use the HTML5 video element (through WebGL). Check out 24-video-texture.html. Refer to the following screenshot for a still image of this example:
Using video as input for a texture is easily, just like using the canvas element. First we need a video element to play the video:
<video
id="video"
style="display: none; position: absolute; left: 15px; top: 75px;"
src="../../../assets/movies/Big_Buck_Bunny_small.ogv"
controls="true"
autoplay="true">
</video>
This is just a basic HTML5...