Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Deep Learning with Keras
  • Toc
  • feedback
Deep Learning with Keras

Deep Learning with Keras

By : Antonio Gulli , Sujit Pal
3.5 (20)
close
Deep Learning with Keras

Deep Learning with Keras

3.5 (20)
By: Antonio Gulli , Sujit Pal

Overview of this book

This book starts by introducing you to supervised learning algorithms such as simple linear regression, the classical multilayer perceptron and more sophisticated deep convolutional networks. You will also explore image processing with recognition of handwritten digit images, classification of images into different categories, and advanced objects recognition with related image annotations. An example of identification of salient points for face detection is also provided. Next you will be introduced to Recurrent Networks, which are optimized for processing sequence data such as text, audio or time series. Following that, you will learn about unsupervised learning algorithms such as Autoencoders and the very popular Generative Adversarial Networks (GANs). You will also explore non-traditional uses of neural networks as Style Transfer. Finally, you will look at reinforcement learning and its application to AI game playing, another popular direction of research and application of neural networks.
Table of Contents (10 chapters)
close

Mission

The book presents more than 20 working deep neural networks coded in Python using Keras, a modular neural network library that runs on top of either Google's TensorFlow or Lisa Lab's Theano backends.

The reader is introduced step by step to supervised learning algorithms such as simple linear regression, classical multilayer perceptron, and more sophisticated deep convolutional networks and generative adversarial networks. In addition, the book covers unsupervised learning algorithms such as autoencoders and generative networks. Recurrent networks and long short-term memory (LSTM) networks are also explained in detail. The book goes on to cover the Keras functional API and how to customize Keras in case the reader's use case is not covered by Keras's extensive functionality. It also looks at larger, more complex systems composed of the building blocks covered previously. The book concludes with an introduction to deep reinforcement learning and how it can be used to build game playing AIs.

Practical applications include code for the classification of news articles into predefined categories, syntactic analysis of texts, sentiment analysis, synthetic generation of texts, and parts of speech annotation. Image processing is also explored, with recognition of handwritten digit images, classification of images into different categories, and advanced object recognition with related image annotations. An example of identification of salient points for face detection will be also provided. Sound analysis comprises recognition of discrete speeches from multiple speakers. Reinforcement learning is used to build a deep Q-learning network capable of playing games autonomously.

Experiments are the essence of the book. Each net is augmented by multiple variants that progressively improve the learning performance by changing the input parameters, the shape of the network, loss functions, and algorithms used for optimizations. Several comparisons between training on CPUs and GPUs are also provided.

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete