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  • Book Overview & Buying Squeaky Clean Topology in Blender
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Squeaky Clean Topology in Blender

Squeaky Clean Topology in Blender

By : Michael Steppig
4.2 (5)
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Squeaky Clean Topology in Blender

Squeaky Clean Topology in Blender

4.2 (5)
By: Michael Steppig

Overview of this book

This book is an introduction to modeling and an in-depth look at topology in Blender, written by a Blender topology specialist with years of experience with the software. As you progress through its chapters, you’ll conquer the basics of quad-based topology using triangles and Ngons, and learn best practices and things to avoid while modeling and retopologizing. The pages are full of illustrations and examples with in-depth explanations that showcase each step in an easy-to-follow format. Squeaky Clean Topology in Blender starts by introducing you to the user interface and navigation. It then goes through an overview of the modeling techniques and hotkeys that will be necessary to understand the examples. With the modeling basics out of the way, the next stop on our journey is topology. Working through projects like a character and a sci-fi blaster, the book will illustrate and work through complex topology problems, and present solutions to those problems. These examples focus on deforming character models, non-deforming hard surface models, and optimizing these models by reducing the triangle count. By the end of this book, you will be able to identify the general flow of a shape's topology, identify and solve issues in your topology, and come out with a model ready for UV unwrapping, materials, and rigging.
Table of Contents (13 chapters)
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1
Part 1 – Getting Started with Modeling and Topology
6
Part 2 – Using Topology to Create Appropriate Models

Retopology of the barrel

For the barrel, it will be helpful for us to hide the sections of the blaster that are obscuring it. To do this, simply select all of the parts of the model that you want to hide in Edit Mode, then press H. This will hide all of those parts of the mesh in Edit Mode only. To unhide them, just press Alt + H. In Figure 7.35, the barrel is exposed while all of the other pieces of the blaster are hidden.

Figure 7.35 – The exposed barrel

Figure 7.35 – The exposed barrel

This section is going to be our most difficult yet, as it has some small details with a lot of interacting shapes. It is important not to get overwhelmed and to just break it down into separate detailed areas that we can approach one at a time. In this case, the top of the front of the blaster in Figure 7.36 appears to be the most detailed area, so we are going to start there.

Figure 7.36 – The most detailed area on the barrel

Figure 7.36 – The most detailed area on the barrel

We will approach this section...

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