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Squeaky Clean Topology in Blender
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In Chapter 2, we were introduced to the quad-based grids that make up models. One of the important functions topology serves is determining how a model is going to deform when using an armature, or doing a physics simulation. All of the rules that we learned are going to help us ensure that the model deforms the way that we want it to.
To get more comfortable with topology rules and how they relate to the deformations, we will be introduced to some standard joints and deforming geometries. We will work with bending joints, compressing and stretching meshes, and folding cloth using simulations.
The three rules discussed in this chapter are what I have discovered necessary to apply while working with 3D models that need to be bent, stretched, or twisted. In this chapter, you will understand both what these rules are and why they are important to apply.
In this chapter, we will be learning about the following subjects:
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