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Squeaky Clean Topology in Blender
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To practice topology on a hard surface model, we are going to be retopologizing the blaster shown in Figure 7.13.
Figure 7.13 – The blaster
Like our previous methods, when we start, we want to break the model down into segments. In this case, we are going to start with the grip. Figure 7.14 gives us a closer look at the grip.
Figure 7.14 – The grip of the blaster
To start the retopology, we are going to snap a separate mesh onto the grip. Just like in our previous models, we are going to start by outlining the model with guiding vertices. First, we will put vertices on any creases or sharp edges. You can see an example of this in Figure 7.15.
Figure 7.15 – Vertices placed on the edges of the grip
Next, because the grip is rather cylindrical, we are going to define the loops of the grip in a few increments as we did on the arms and fingers...
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