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The Agile Developer's Handbook

The Agile Developer's Handbook

By : Paul Flewelling
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The Agile Developer's Handbook

The Agile Developer's Handbook

5 (1)
By: Paul Flewelling

Overview of this book

This book will help you overcome the common challenges you’ll face when transforming your working practices from waterfall to Agile. Each chapter builds on the last, starting with easy-to-grasp ways to get going with Agile. Next you’ll see how to choose the right Agile framework for your organization. Moving on, you’ll implement systematic product delivery and measure and report progress with visualization. Then you’ll learn how to create high performing teams, develop people in Agile, manage in Agile, and perform distributed Agile and collaborative governance. At the end of the book, you’ll discover how Agile will help your company progressively deliver software to customers, increase customer satisfaction, and improve the level of efficiency in software development teams.
Table of Contents (16 chapters)
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Brainstorming a bunch of User Stories

This is a team activity which can be used to quickly build a set of User Stories around a product or feature set.

Activity: Brainstorming requirements with User Stories
What you'll need: Index cards, Sharpies
Set up: A table large enough for everyone to sit around
Timebox: 2 hours

When you're initially setting up for a new piece of work - whether it's a new product or a new feature for an existing product - you'll probably want to pull together your idea(s) and write a bunch of requirements in one go.

A quick way to do this is with the following activity:

  1. Either place the index cards in the middle of the table, so that everyone can reach, or pass them around and everyone has a small pile. Do the same with Sharpies.
  2. The Product Owner introduces the product or feature that you're there to brainstorm. Include an opportunity...

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