Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals
  • Table Of Contents Toc
  • Feedback & Rating feedback
C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals

C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals

By : Mark J. Price
4.4 (74)
close
close
C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals

C# 12 and .NET 8 – Modern Cross-Platform Development Fundamentals

4.4 (74)
By: Mark J. Price

Overview of this book

This latest edition of the bestselling Packt series will give you a solid foundation to start building projects using modern C# and .NET with confidence. You'll learn about object-oriented programming; writing, testing, and debugging functions; and implementing interfaces. You'll take on .NET APIs for managing and querying data, working with the fi lesystem, and serialization. As you progress, you'll explore examples of cross-platform projects you can build and deploy, such as websites and services using ASP.NET Core. This latest edition integrates .NET 8 enhancements into its examples: type aliasing and primary constructors for concise and expressive code. You'll handle errors robustly through the new built-in guard clauses and explore a simplified implementation of caching in ASP.NET Core 8. If that's not enough, you'll also see how native ahead-of-time (AOT) compiler publish lets web services reduce memory use and run faster. You'll work with the seamless new HTTP editor in Visual Studio 2022 to enhance the testing and debugging process. You'll even get introduced to Blazor Full Stack with its new unified hosting model for unparalleled web development flexibility.
Table of Contents (18 chapters)
close
close
17
Index

Serializing object graphs

An object graph is a structure of multiple objects that are related to each other, either through a direct reference or indirectly through a chain of references.Serialization is the process of converting a live object graph into a sequence of bytes using a specified format. Deserialization is the reverse process. You would use serialization to save the current state of a live object so that you can recreate it in the future, for example, saving the current state of a game so that you can continue at the same place tomorrow. The stream produced from a serialized object is usually stored in a file or database.There are dozens of formats you can choose for serialization, but the two most common text-based human-readable formats are eXtensible Markup Language (XML) and JavaScript Object Notation (JSON). There are also more efficient binary formats like Protobuf used by gRPC.

Good Practice: JSON is more compact and is best for web and mobile applications. XML is...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY