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How to Test a Time Machine

How to Test a Time Machine

By : Noemí Ferrera
4 (5)
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How to Test a Time Machine

How to Test a Time Machine

4 (5)
By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
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1
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
6
Part 2 Changing the Status – Tips for Better Quality
10
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Summary

In this chapter, we started by reviewing the different concepts and related applications of XR, including VR and AR, and what particularities they have in terms of ensuring quality. Then, we navigated through the testing pyramid for XR applications and found common points with normal applications, as well as differences and unique aspects with XR ones. One particularity of these applications is the issue of gimbal lock and the use of quaternions to best avoid it.

We continued the chapter by going over some tools for XR development and testing in XR. These tools are not the only ones available, but we consider them as a good starting point for those who want to start with XR or those who want to understand the concept of testing with XR.

Then, we briefly went over the concept of the metaverse and how to apply everything learned in this chapter to it.

After reading this chapter, you should be able to grasp the XR concepts needed to create and test your own XR tools and...

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