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  • Book Overview & Buying How to Test a Time Machine
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How to Test a Time Machine

How to Test a Time Machine

By : Noemí Ferrera
4 (5)
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How to Test a Time Machine

How to Test a Time Machine

4 (5)
By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
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1
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
6
Part 2 Changing the Status – Tips for Better Quality
10
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

The metaverse

The metaverse might sound like something out of a science fiction movie, but it is just another way of connecting and interacting with each other over the internet, in an immersive virtual world thanks to the use of XR devices. Therefore, from a testing perspective, testing of the XR devices, actions, and test types is needed when it comes to sites or applications that allow for such interactions and usage.

We have mentioned some concerns of testing when it comes to social interactions, such as personal space and security. We should work extensively on these concepts when it comes to the metaverse, while kinetic movement and motion sickness will still be important.

Furthermore, some applications for the metaverse require not only the input of how the user is moving physically but also how it looks. For example, there are applications that allow the user to try on clothes virtually, measure objects, or simulate placing them in their homes. These sorts of applications...

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