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How to Test a Time Machine

How to Test a Time Machine

By : Noemí Ferrera
4 (5)
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How to Test a Time Machine

How to Test a Time Machine

4 (5)
By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
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1
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
6
Part 2 Changing the Status – Tips for Better Quality
10
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Getting started with XR

The concept of XR came about as a way of referring to a combination of technologies such as AR, VR, and mixed reality (MR), among others. If you are already involved with XR, you might want to skip this section as it is quite introductory, unless you want to review these concepts.

We will explore each of the mentioned terms in the following definitions. All of these technologies involve having something that is not real, and that has been created by a piece of software.

The first non-real thing we could have is an object that is displayed in our real world, such as a sort of hologram or a display (as, it could be a screen or a projector).

Augmented reality (AR)

The user experiences virtually created objects appearing in the real world, or real objects are enhanced virtually. This is usually achieved by providing the objects within some display (such as your mobile phone) or projecting them. Although most current technologies would be visual, other...

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