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  • Book Overview & Buying How to Test a Time Machine
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How to Test a Time Machine

How to Test a Time Machine

By : Noemí Ferrera
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How to Test a Time Machine

How to Test a Time Machine

4 (5)
By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
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1
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
6
Part 2 Changing the Status – Tips for Better Quality
10
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Quaternions and why they are important in XR

In Chapter 7, Mathematics and Algorithms in Testing, we saw the importance of specific mathematical concepts in software and testing. Quaternions are one such example.

In XR, dealing with three-dimensional (3D) objects is crucial for creating accurate experiences. Understanding how objects are represented can help us understand the problems 3D objects could create, and ultimately, this will help us find any issues and defects in our XR applications. Besides, this concept is also important in other fields such as computer vision.

There are different ways of representing such objects and their position in 3D space. The most well-known
way is by selecting a point in our space (which could be the middle of the space or a corner, for example) and indicating what distance in each direction the middle (or equivalent) of our object is from that point. This is called the Euler vector.

Euler vector

A vector with three components...

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