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MicroPython Cookbook

MicroPython Cookbook

By : Marwan Alsabbagh
3 (8)
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MicroPython Cookbook

MicroPython Cookbook

3 (8)
By: Marwan Alsabbagh

Overview of this book

MicroPython is an open source implementation of Python 3 that runs in embedded environments. With MicroPython, you can write clean and simple Python code to control hardware instead of using complex low-level languages such as C and C++. This book guides you through all the major applications of the MicroPython platform to build and program projects that use microcontrollers. This MicroPython book covers recipes that will help you experiment with the programming environment and hardware programmed in MicroPython. You'll find tips and techniques for building a variety of objects and prototypes that can sense and respond to touch, sound, position, heat, and light. This book will take you through the uses of MicroPython with a variety of popular input devices and sensors. You'll learn techniques to handle time delays and sensor readings, and apply advanced coding techniques to create complex projects. As you advance, you'll deal with Internet of Things (IoT) devices and integration with other online web services. In addition to this, you'll use MicroPython to make music with bananas and create portable multiplayer video games that incorporate sound and light animations into the gameplay. By the end of this book, you'll have mastered the tips and tricks to troubleshoot your development problems and take your MicroPython project to the next level.
Table of Contents (17 chapters)
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Technical requirements

The code files from this chapter can be found in the Chapter08 folder in the GitHub repository at https://github.com/PacktPublishing/MicroPython-Cookbook.

Many of the recipes in this chapter will make use of the Circuit Playground Express library, which will typically get imported in the first few lines of the script, with the following line of code:

from adafruit_circuitplayground.express import cpx

This library will help us to interact with the buttons and switches that come with the board. There is another library that will be imported in many of the recipes in this chapter, using the following statement:

from adafruit_crickit import crickit

This library will help us to interact with the CRICKIT board, so that we can control the servos and DC motors.

The recipes involving servos in this chapter expect the two servos to be connected to servo port 1 and...

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