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Learn C Programming

Learn C Programming

By : Jeff Szuhay
4.7 (6)
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Learn C Programming

Learn C Programming

4.7 (6)
By: Jeff Szuhay

Overview of this book

The foundation for many modern programming languages such as C++, C#, JavaScript, and Go, C is widely used as a system programming language as well as for embedded systems and high-performance computing. With this book, you'll be able to get up to speed with C in no time. The book takes you through basic programming concepts and shows you how to implement them in the C programming language. Throughout the book, you’ll create and run programs that demonstrate essential C concepts, such as program structure with functions, control structures such as loops and conditional statements, and complex data structures. As you make progress, you’ll get to grips with in-code documentation, testing, and validation methods. This new edition expands upon the use of enumerations, arrays, and additional C features, and provides two working programs based on the code used in the book. What's more, this book uses the method of intentional failure, where you'll develop a working program and then purposely break it to see what happens, thereby learning how to recognize possible mistakes when they happen. By the end of this C programming book, you’ll have developed basic programming skills in C that can be easily applied to other programming languages and have gained a solid foundation for you to build on as a programmer.
Table of Contents (38 chapters)
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1
Part 1: C Fundamentals
10
Part 2: Complex Data Types
19
Part 3: Memory Manipulation
22
Part 4: Input and Output
28
Part 5: Building Blocks for Larger Programs

Chapter 27:Creating Two Card Programs

In Chapter 16, Creating and Using More Complex Structures, we modeled a set of cards as complex structures and implemented some basic actions done with cards. The actions were implemented as functions that operated upon the complex structures. That chapter ended with a program that dealt out fours from the deck of cards and printed the result. This would have been the beginning of a complete card game, say whist, gin, or even bridge. However, far more game logic would be required and many complex problems would need to be solved (one such problem might be playing such a game over a network with each player on their own computer) to make a complete application.

Since we are learning C and are not game programmers per se, we stopped short of developing any such card games. Instead, we’ve reused the dealer.c program to expand our knowledge of C features, such as working with multiple files in Chapter 24, Working with Multi-File Programs...

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