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Learn C Programming

Learn C Programming

By : Jeff Szuhay
4.7 (6)
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Learn C Programming

Learn C Programming

4.7 (6)
By: Jeff Szuhay

Overview of this book

The foundation for many modern programming languages such as C++, C#, JavaScript, and Go, C is widely used as a system programming language as well as for embedded systems and high-performance computing. With this book, you'll be able to get up to speed with C in no time. The book takes you through basic programming concepts and shows you how to implement them in the C programming language. Throughout the book, you’ll create and run programs that demonstrate essential C concepts, such as program structure with functions, control structures such as loops and conditional statements, and complex data structures. As you make progress, you’ll get to grips with in-code documentation, testing, and validation methods. This new edition expands upon the use of enumerations, arrays, and additional C features, and provides two working programs based on the code used in the book. What's more, this book uses the method of intentional failure, where you'll develop a working program and then purposely break it to see what happens, thereby learning how to recognize possible mistakes when they happen. By the end of this C programming book, you’ll have developed basic programming skills in C that can be easily applied to other programming languages and have gained a solid foundation for you to build on as a programmer.
Table of Contents (38 chapters)
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1
Part 1: C Fundamentals
10
Part 2: Complex Data Types
19
Part 3: Memory Manipulation
22
Part 4: Input and Output
28
Part 5: Building Blocks for Larger Programs

Preparing dealer.c for make

Before turning our focus to make, we need to first revisit the header file organization we used in our dealer program. In that set of files, we took a simplistic approach where every source file included the same header file, dealer.h, which itself included all the header files from each of the source files. This was a shortcut that is not typical of most C source files. Including all the header files in a single header file and then only including that one file has limiting and possibly undesirable implications. First, doing this assumes that all source files are bound together and interdependent. Second, it means if any source file or header file changes, we must recompile all of the files to regenerate the program. For projects with many files, this means a lot of unnecessary work needs to be done; instead, we’d like to just compile the files that change and then link the unchanged and changed files together. We cannot do that with our previous...

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