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Learn Kotlin Programming

Learn Kotlin Programming

By : Stephen Samuel, Stefan Bocutiu
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Learn Kotlin Programming

Learn Kotlin Programming

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
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1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Pure functions

In functional programming, the concept of a pure function is one that holds the following two properties:

  • The function should always return the same output for the same input.
  • The function should not create any side effects.

The first property means that, when a function is invoked, the value returned should always be the same whenever the same input is used. A simple example is abs. The absolute value of an integer is always the same for the same input. A pure function can depend only on the input, but it does not have to necessarily use all the input types.

The second property is that a function should not cause any observable changes outside the function. So, the function cannot depend on any external mutable state, change variables that exist outside the function, or write I/O.

If a function is said to be pure, then the function can be replaced at the call...

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