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Learn Kotlin Programming

Learn Kotlin Programming

By : Stephen Samuel, Stefan Bocutiu
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Learn Kotlin Programming

Learn Kotlin Programming

By: Stephen Samuel, Stefan Bocutiu

Overview of this book

Kotlin is a general-purpose programming language used for developing cross-platform applications. Complete with a comprehensive introduction and projects covering the full set of Kotlin programming features, this book will take you through the fundamentals of Kotlin and get you up to speed in no time. Learn Kotlin Programming covers the installation, tools, and how to write basic programs in Kotlin. You'll learn how to implement object-oriented programming in Kotlin and easily reuse your program or parts of it. The book explains DSL construction, serialization, null safety aspects, and type parameterization to help you build robust apps. You'll learn how to destructure expressions and write your own. You'll then get to grips with building scalable apps by exploring advanced topics such as testing, concurrency, microservices, coroutines, and Kotlin DSL builders. Furthermore, you'll be introduced to the kotlinx.serialization framework, which is used to persist objects in JSON, Protobuf, and other formats. By the end of this book, you'll be well versed with all the new features in Kotlin and will be able to build robust applications skillfully.
Table of Contents (21 chapters)
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1
Section 1: Fundamental Concepts in Kotlin
5
Section 2: Practical Concepts in Kotlin
15
Section 3: Advanced Concepts in Kotlin

Default parameters

Sometimes, it is convenient to provide default values for parameters in a function. Let's say that we want to create a thread pool. The parameter to set the number of threads could default to the number of CPU cores. This would be a sensible default, but the user might still want to use something different.

The way to achieve this in languages without default parameters is to offer overloaded versions of the same function:

    fun createThreadPool(): ExecutorService { 
      val threadCount = Runtime.getRuntime().availableProcessors() 
      return createThreadPool(threadCount) 
    } 
 
    fun createThreadPool(threadCount: Int): ExecutorService { 
      return Executors.newFixedThreadPool(threadCount) 
    } 

Here, the user can now choose which version to invoke. However, the number of parameters sometimes means that we end up with many overloaded variations...

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