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Mastering Rust

Mastering Rust

By : Sharma, Vesa Kaihlavirta
2.6 (5)
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Mastering Rust

Mastering Rust

2.6 (5)
By: Sharma, Vesa Kaihlavirta

Overview of this book

Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs. This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in. After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code.
Table of Contents (19 chapters)
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GTK+ framework

GTK+ (hereafter gtk) is a cross-platform GUI framework that was created in C. Being cross-platform, applications that are developed using gtk can run on all major platforms, such as Windows, Linux, or MacOS. The gtk project was originally created to develop GIMP, image manipulation software for Linux, and was later open sourced. gtk is also used by many other software projects, such as the Gnome desktop environment on many Linux distributions, which uses it for building its utility software. Architecture-wise, gtk is composed of several libraries that work together to handle various details that are needed to render and facilitate interaction with windows and widgets by the user in the application. Some of these components are as follows:

  • GLib: This is the basic core library and provides several data structures, wrappers for portability, and interfaces for runtime...

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