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Mastering Rust

Mastering Rust

By : Sharma, Vesa Kaihlavirta
2.6 (5)
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Mastering Rust

Mastering Rust

2.6 (5)
By: Sharma, Vesa Kaihlavirta

Overview of this book

Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs. This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in. After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code.
Table of Contents (19 chapters)
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Synchronous network I/O

As we said previously, a socket is created in blocking mode by default. A server in blocking mode is synchronous in the sense that each read and write call on the socket blocks and waits until it is complete. If another client tries to connect to the server, it needs to wait until the server is done serving the previous client. This is to say that until the TCP read and write buffers are full, your application blocks on the respective I/O operation and any new client connections must wait until the buffers are empty and full again.

The TCP protocol implementation contains its own read and write buffers on the kernel level, apart from the application maintaining any buffers of its own.

Rust's standard library networking primitives provide the same synchronous API for sockets. To see this model in action, we'll implement something more than an...

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