Given the amount of software written over the last three decades, a lot of system software is written in C/C++. It's more likely that you may want to link to an existing library written in C/C++ for use in Rust, as rewriting everything in Rust (though desirable) is not practical for complex projects. But at the same time, writing manual FFI bindings for these libraries is also painful and error-prone. Fortunately, there are tools for us to automatically generate bindings to C/C++ libraries. For this demo, the required code on the Rust side is much simpler than the previous example of calling C/C++ code from Rust, as, this time, we'll use a neat crate called bindgen that automatically generates FFI bindings from C/C++ libraries. Bindgen is the recommended tool if someone wants to integrate a complex library with lots of APIs. Writing...

Mastering Rust
By :

Mastering Rust
By:
Overview of this book
Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs.
This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in.
After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code.
Table of Contents (19 chapters)
Preface
Getting Started with Rust
Managing Projects with Cargo
Tests, Documentation, and Benchmarks
Types, Generics, and Traits
Memory Management and Safety
Error Handling
Advanced Concepts
Concurrency
Metaprogramming with Macros
Unsafe Rust and Foreign Function Interfaces
Logging
Network Programming in Rust
Building Web Applications with Rust
Interacting with Databases in Rust
Rust on the Web with WebAssembly
Building Desktop Applications with Rust
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