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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

By : Vilmart, Giordano Scalzo, De Simone
4.7 (3)
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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

4.7 (3)
By: Vilmart, Giordano Scalzo, De Simone

Overview of this book

Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain.
Table of Contents (17 chapters)
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Preface

Hands-on Design Patterns in Swift provides a complete overview of how to implement classic design patterns in Swift. Swift is a modern language, and for users coming from a purely object-oriented language background, it may feel overwhelming. It has peculiar characteristics that create new programming paradigms, such as protocol programming, and appropriate solutions to problems such as type erasure. Both of these are covered in this book.

Design patterns do not live in isolation, however, but they help to solve real-world problems. Particular attention is given to presenting them in a number of realistic scenarios.

The goal of Swift is to create robust and maintainable apps, be they mobile or server. However, well-known techniques such as dependency injection and automatic testing are taken from other programming languages.

Finally, since most of the modern software relies upon open source, the final chapter shows how to release and maintain a Swift open source package.

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