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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

By : Vilmart, Giordano Scalzo, De Simone
4.7 (3)
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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

4.7 (3)
By: Vilmart, Giordano Scalzo, De Simone

Overview of this book

Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain.
Table of Contents (17 chapters)
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Cocoa design patterns in Swift

In this section, we'll recapitulate how the most common Cocoa design patterns translate to Swift. You may already be very familiar with those design patterns as they are found throughout Cocoa. 

Originally, Cocoa was designed as the high-level API to interface with macOS in Objective-C. Originally, it comprised three frameworks:

  • Foundation
  • AppKit 
  • Core Data

These frameworks are designed with a common rationale and a set of design patterns we encounter and work with constantly through all Apple SDKs.

Delegation

Delegation is one of the most common design patterns when working with Apple SDKs. Delegation is a pattern that facilitates the communication between two objects, the first...

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