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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

By : Vilmart, Giordano Scalzo, De Simone
4.7 (3)
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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

4.7 (3)
By: Vilmart, Giordano Scalzo, De Simone

Overview of this book

Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain.
Table of Contents (17 chapters)
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The adapter pattern


The adapter design pattern is employed when a component in your system doesn't provide an appropriate interface, API, or surface to make it compatible with the rest of the system. Adapters can be thought of as real-world adapters, or dongles.

There are a number of ways to implement the adapter pattern in Swift by leveraging inheritance, aggregation, or extensions.

Using the adapter pattern

When building an app, a program, or a web server, it is good practice to configure logging or analytics so it is easy to inspect program behavior at runtime. When running on a debugger or deployed on a user's device, or on a server, requirements for logging or recording analytics may change. During development, for example, it is not recommended to send analytics to the production server.

The adapter pattern is a great way to abstract and connect different logging or analytics infrastructures or classes, depending on runtime. It is based on the idea that classes will wrap your specialized...

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