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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

By : Vilmart, Giordano Scalzo, De Simone
4.7 (3)
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Hands-On Design Patterns with Swift

Hands-On Design Patterns with Swift

4.7 (3)
By: Vilmart, Giordano Scalzo, De Simone

Overview of this book

Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects. You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing. By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain.
Table of Contents (17 chapters)
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The factory method pattern


The factory method pattern is designed to solve the following design problems:

  • How to create different implementations of your objects, based on the creator class
  • How to let subclasses define how to instantiate your objects

The factory method pattern lets you decouple the call site from the instantiation site in your code. This makes it easier to refactor, update, or change the instantiation of the target object without compromising the consuming part of your code.

The factory method will be responsible for instantiating objects, instead of the call site. It usually comes in multiple flavours:

  • Letting subclasses define different implementations and classes
  • Using parameters to define the kind of object returned by the factory

Using the factory method pattern

Let's see how we can leverage the factory method pattern in order to improve existing code.

Let's say you're building an app that let users poke, message, or call their contacts, as follows:

enum ContactAction {
case...

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