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Hands-On Software Architecture with Golang

Hands-On Software Architecture with Golang

By : Raiturkar
4 (12)
close
Hands-On Software Architecture with Golang

Hands-On Software Architecture with Golang

4 (12)
By: Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)
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Creational design patterns

Creational design patterns are design patterns that deal with object creation mechanisms in a safe and efficient manner and decouple clients from implementation specifics. With these patterns, the code using an object need not know details about how the object is created, or even the specific type of object, as long as the object adheres to the interface expected.

Factory method

A factory is an object that is used to create other objects. We looked at the preceding reservation interface. Essentially, it is an association between an item for sale and a user who bought it, along with some metadata such as dates and so on, and there will be multiple types of reservation. So, how does the client code...

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