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Hands-On Software Architecture with Golang

Hands-On Software Architecture with Golang

By : Raiturkar
4 (12)
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Hands-On Software Architecture with Golang

Hands-On Software Architecture with Golang

4 (12)
By: Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)
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Summary

Planning for deployment is a much bigger effort than most people imagine it to be. If we don't give it enough thought and time, then we risk instability in production. This chapter introduced the common elements in production, and offered pointers on how to build a secure/robust code delivery pipeline.

So far in the book, we have covered various aspects of engineering systems in Go, ending with this chapter on deployments. In the following chapter , we will end the book by looking at various aspects of migrating non-Go application to Golang.

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