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Hands-On Software Architecture with Golang

Hands-On Software Architecture with Golang

By : Raiturkar
4 (12)
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Hands-On Software Architecture with Golang

Hands-On Software Architecture with Golang

4 (12)
By: Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)
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Contracts

A software contract is a formalized documentation of an interaction with a software component. It can be an interface (in the object-oriented sense), an API, or a protocol (for example, TCP). Contracts allow diverse unconnected components of a system to work together. Having clear, crisp contracts is a prerequisite to enabling successful distributed software development. Here, distributed means not just in the normal distributed systems sense (software with independent components), but also distributed teams.

All libraries and products implement contracts, explicit or implicit. Contracts may be documented (using formal prose such as RFCs, ideally), or embedded in code (less than ideal unless clearly called out).

Contracts do change. The key task of the architect is to ensure the following:

  • Contracts are durable and not reactive, and there is no change amplification...

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