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Mastering Assembly Programming

Mastering Assembly Programming

By : Alexey Lyashko
3.1 (8)
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Mastering Assembly Programming

Mastering Assembly Programming

3.1 (8)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
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1
Intel Architecture

Using libraries

As it has been stated earlier, the best way to interact with the operating system from a program written in Assembly is through the system API --system DLLs on Windows and libc on Linux, and the rest of the chapter is dedicated to this topic, as it will significantly make your life easier as an Assembly developer.

The rest of the chapter is dedicated to the use of external libraries and DLLs if on Windows, or external libraries and shared objects if on Linux. We will try to kill two rabbits in one shot, meaning that we will not only learn how to link DLLs or system lib files to our code, but we will also cover the linking of other object files with our code.

For the sake of an example, we will create a small program that prints a message to the standard output and uses the module we developed in Chapter 8, Mixing Modules Written in Assembly and Those Written in...

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