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Mastering Assembly Programming

Mastering Assembly Programming

By : Alexey Lyashko
3.1 (8)
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Mastering Assembly Programming

Mastering Assembly Programming

3.1 (8)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
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1
Intel Architecture

Trees

Sometimes, the data arrangement schemes we have already covered are not ideal for solving certain problems. For example, when having a set of data that is frequently being searched or modified, while having to maintain a sorted nature, we could place it into an array or a sorted linked list, but the search times could be non-satisfactory. In such a case, it would probably be best to arrange the data in the form of a tree. A binary search tree, for instance, is the best way to minimize the search time when searching dynamic (changing) data. In fact, the same applies to static data as well.

But, first of all, what are trees in computing? When talking about trees, one may imagine a special type of graph (graphs will be briefly covered later in this chapter), consisting of nodes which have a parent node (except the root node, which is called, well, root node) and zero or more...

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