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Mastering Assembly Programming

Mastering Assembly Programming

By : Alexey Lyashko
3.1 (8)
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Mastering Assembly Programming

Mastering Assembly Programming

3.1 (8)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
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1
Intel Architecture

Oh, Almost Forgot

Our journey approaches its end. However, it is important to make it clear that this book only covers the tip of the iceberg called Assembly programming and there is much more to learn ahead of you. The main idea of this book is to show you how powerful and easy it is to create software in Assembly language and how portable and convenient it may be.

There are a few topics that we have not touched over the course of the book, but which, nevertheless, deserve attention. One such topic is how we can keep our code protected from sneaky eyes. We will shortly see how some of the methods of protecting our code may be implemented by means of the Flat Assembler, without the need for third-party software.

Another topic, which in my eyes, is interesting and deserves some coverage, is how to write code that would be executed in kernel space. We will implement a small loadable...

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