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C# 7 and .NET Core: Modern Cross-Platform Development

C# 7 and .NET Core: Modern Cross-Platform Development

4.2 (11)
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C# 7 and .NET Core: Modern Cross-Platform Development

C# 7 and .NET Core: Modern Cross-Platform Development

4.2 (11)

Overview of this book

If you want to build powerful cross-platform applications with C# 7 and .NET Core, then this book is for you. First, we’ll run you through the basics of C#, as well as object-oriented programming, before taking a quick tour through the latest features of C# 7 such as tuples, pattern matching, out variables, and so on. After quickly taking you through C# and how .NET works, we’ll dive into the .NET Standard 1.6 class libraries, covering topics such as performance, monitoring, debugging, serialization and encryption. The final section will demonstrate the major types of application that you can build and deploy cross-device and cross-platform. In this section, we’ll cover Universal Windows Platform (UWP) apps, web applications, mobile apps, and web services. Lastly, we’ll look at how you can package and deploy your applications so that they can be hosted on all of today’s most popular platforms, including Linux and Docker. By the end of the book, you’ll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (18 chapters)
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Encoding text

Text characters can be represented in different ways. For example, the alphabet can be encoded using Morse code into a series of dots and dashes for transmission over a telegraph line.

In a similar way, text inside a computer is stored as bits (ones and zeros). .NET Core uses a standard called Unicode to encode text internally. Sometimes, you will need to move text outside .NET Core for use by systems that do not use Unicode or use a variation of Unicode.

The following table lists some alternative text encodings commonly used by computers:

Encoding

Description

ASCII

This encodes a limited range of characters using the lower seven bits of a byte

UTF-8

This represents each Unicode code point as a sequence of one to four bytes

UTF-16

This represents each Unicode code point as a sequence of one or two 16-bit integers

ANSI/ISO encodings

This provides support for a variety of code pages that are used to support a specific language or group of languages

Encoding strings as...

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