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SwiftUI Cookbook

SwiftUI Cookbook

By : Giordano Scalzo, Nzokwe
4.3 (20)
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SwiftUI Cookbook

SwiftUI Cookbook

4.3 (20)
By: Giordano Scalzo, Nzokwe

Overview of this book

SwiftUI provides an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based cookbook, you’ll cover the foundations of SwiftUI as well as the new SwiftUI 3 features introduced in iOS 15 and explore a range of essential techniques and concepts that will help you through the development process. The cookbook begins by explaining how to use basic SwiftUI components. Once you’ve learned the core concepts of UI development, such as Views, Controls, Lists, and ScrollViews, using practical implementations in Swift, you'll advance to adding useful features to SwiftUI using drawings, built-in shapes, animations, and transitions. You’ll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you’ll write iOS, macOS, and watchOS apps by sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems encountered when building SwiftUI apps.
Table of Contents (17 chapters)
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Creating the watchOS version of the iOS app

So far, we've created an iOS app and a macOS version of that app. Now, finally, we'll create the watchOS version. When creating apps for watchOS, we need to keep in mind that the screen space available on watches is small and make appropriate design choices based on that constraint.

In this recipe, we will create the watchOS version of our insect app.

Getting ready

Download the chapter materials from GitHub:

https://github.com/PacktPublishing/SwiftUI-Cookbook-2nd-Edition-/tree/main/Chapter14-Cross-Platform-SwiftUI/03-Create-the-watchOS-version

Open the StartingPoint folder and double-click on Cross-Platform.xcodeproj to open the app that we built in the preceding Creating the macOS version of the iOS app recipe of this chapter. We will be continuing from where we left off in the previous recipe.

The complete project can be found in the Complete folder to use as a reference.

How to do it…

We will create...

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