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Android Programming for Beginners

Android Programming for Beginners

By : John Horton
3.8 (13)
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Android Programming for Beginners

Android Programming for Beginners

3.8 (13)
By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (33 chapters)
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32
Index

Chapter 17. Data Persistence and Sharing

In this chapter, we will look at a couple of different ways to save data to an Android device's permanent storage. Also, for the first time, we will add a second Activity to our app. It often makes sense when implementing a separate "screen," such as a settings screen, in our app to do so in a new Activity. We could go to the trouble of hiding the original UI and then showing the new UI, but this would quickly lead to confusing and error-prone code. So, we will see how to add an Activity and navigate the user between them.

In summary, in this chapter, we will do the following:

  • Learn about Android Intents to switch Activity and pass data
  • Create a simple (very simple) settings screen in a new Activity
  • Persist the settings screen data using the SharedPreferences class
  • Learn about JavaScript Object Notation (JSON) for serialization
  • Explore Java's try-catch-finally
  • Implement saving data in our Note to Self app
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