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Android Programming for Beginners

Android Programming for Beginners

By : John Horton
3.8 (13)
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Android Programming for Beginners

Android Programming for Beginners

3.8 (13)
By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (33 chapters)
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32
Index

Looking at the code for a class


Let's say we are making an app for the military. It is to be used by senior officers to micro-manage their troops in battle. Among other things, we would probably need a class to represent a soldier.

Class implementation

Here is some real code for our hypothetical class. We call it a class implementation. As the class is called Soldier, if we implement this for real, we would do so in a file called Soldier.java:

public class Soldier {
   
   // Member variables
   int health;
   String soldierType;

   // Method of the class
   void shootEnemy(){
          // Bang! Bang!
   }
   
}

What we have here is a class implementation for a class called Soldier. There are two member variables or fields, an int variable called health, and a String variable called soldierType.

There is also a method called shootEnemy. The method has no parameters and a void return type, but class methods can be of any shape or size, which is what we discussed in Chapter 9, Java Methods.

To...

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