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Mastering iOS 12 Programming

Mastering iOS 12 Programming

By : Wals
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Mastering iOS 12 Programming

Mastering iOS 12 Programming

3 (2)
By: Wals

Overview of this book

The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you’ll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12.
Table of Contents (29 chapters)
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Implementing an Augmented Reality gallery


Creating an excellent AR experience has been made a lot simpler with the great features that exist in ARKit. However, there still are several things to keep in mind if you want to build an AR experience that users will love.

Certain conditions, such as lighting, the environment, and even what the user is doing, can have an impact on the AR experience. In this section, you will implement an AR gallery, and you will discover firsthand how ARKit is both amazingly awesome and sometimes a little bit fragile.

First, you'll set up a session in ARKit so you can implement image tracking to discover certain predefined images in the world, and you'll show some text above the found picture. Then, you'll implement another feature that allows users to place art from a gallery in the app in their own room.

If you want to follow along with the steps to implement the ARKit gallery, make sure to grab the ARGallery start project from the book's code bundle. Before you...

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