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Mastering iOS 12 Programming

Mastering iOS 12 Programming

By : Wals
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Mastering iOS 12 Programming

Mastering iOS 12 Programming

3 (2)
By: Wals

Overview of this book

The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you’ll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12.
Table of Contents (29 chapters)
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Exploring SpriteKit


SpriteKit is mostly used by developers to build two-dimensional games. SpriteKit has been around for quite some time already, and it has helped developers to create many successful games over the years. SpriteKit contains a full-blown physics simulation engine, and it can render many sprites at a time. A spriterepresents a graphic in a game. A sprite could be an image for the player, but also a coin, an enemy, or even the floor that a player walks on. When sprites are mentioned in the context of SpriteKit, it is meant to refer to one of the nodes that are visible on the screen.

 

Because SpriteKit has a built-in physics engine, it can detect collisions between objects, apply forces to them, and more. This is pretty similar to what UIKit Dynamics is capable of. If you're a bit rusty on what UIKit Dynamics are and how they work, be sure to have a look at Chapter 4, Immersing Your Users with Animation for a refresher.

To render content, SpriteKit uses scenes. These scenes can...

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