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Mastering iOS 12 Programming

Mastering iOS 12 Programming

By : Wals
3 (2)
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Mastering iOS 12 Programming

Mastering iOS 12 Programming

3 (2)
By: Wals

Overview of this book

The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you’ll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12.
Table of Contents (29 chapters)
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Summary

You learned a lot about value types and reference types in this chapter. You learned what each type is and how you can use them. You learned that you can use classes, closures, structs, and enums in Swift and that each of these object types has its own pros and cons.

After learning about all types, you saw how value types and reference types compare to each other, which has shed some light on the sometimes subtle and sometimes obvious use cases for each type. You learned that structs can't be subclasses, while classes can. You also learned that passing around value types passes around copies of each instance, and passing around reference types does not copy each instance but rather passes around a pointer to the addresses in memory. Then you learned how each type is held in memory and what this means for the performance of the objects you created.

Lastly, you read...

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