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Cross-platform Desktop Application Development: Electron, Node, NW.js, and React

Cross-platform Desktop Application Development: Electron, Node, NW.js, and React

By : Sheiko
1 (1)
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Cross-platform Desktop Application Development: Electron, Node, NW.js, and React

Cross-platform Desktop Application Development: Electron, Node, NW.js, and React

1 (1)
By: Sheiko

Overview of this book

Building and maintaining cross-platform desktop applications with native languages isn’t a trivial task. Since it’s hard to simulate on a foreign platform, packaging and distribution can be quite platform-specific and testing cross-platform apps is pretty complicated.In such scenarios, web technologies such as HTML5 and JavaScript can be your lifesaver. HTML5 desktop applications can be distributed across different platforms (Window, MacOS, and Linux) without any modifications to the code. The book starts with a walk-through on building a simple file explorer from scratch powered by NW.JS. So you will practice the most exciting features of bleeding edge CSS and JavaScript. In addition you will learn to use the desktop environment integration API, source code protection, packaging, and auto-updating with NW.JS. As the second application you will build a chat-system example implemented with Electron and React. While developing the chat app, you will get Photonkit. Next, you will create a screen capturer with NW.JS, React, and Redux. Finally, you will examine an RSS-reader built with TypeScript, React, Redux, and Electron. Generic UI components will be reused from the React MDL library. By the end of the book, you will have built four desktop apps. You will have covered everything from planning, designing, and development to the enhancement, testing, and delivery of these apps.
Table of Contents (9 chapters)
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Creating a Screen Capturer with NW.js: Enhancement, Tooling, and Testing

InChapter 5, Creating a Screen Capturer with NW.js, React, and Redux – Planning, Design, and Development, we applied the Redux store to manage the application state. Now, we are going to get a look at how to use middleware for tooling Redux and how to unit-test Redux.

The main goal of this chapter though is to eventually teach our Screen Capturer to take screenshots and record screencasts. For that, you will learn how to use WebRTC APIs to capture and record a media stream. We will examine generating a still frame image from the stream by using canvas. We will put in practice the Notification API to inform the user about actions performed regardless of what window is in focus. We will add a menu to the system tray and bind it with the application state. We will make capturing action available...

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