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  • Mastering macOS Programming
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Mastering macOS Programming

Mastering macOS Programming

By : Gregory Casamento, Stuart Grimshaw
3.2 (6)
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Mastering macOS Programming

Mastering macOS Programming

3.2 (6)
By: Gregory Casamento, Stuart Grimshaw

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (21 chapters)
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18
LLDB and the Command Line

Coding a table view


Firstly, we need to start a new project. All we need here is the standard macOS template with which we started the project in Chapter 6, Cocoa Frameworks: The Backbone of Your App, so create that first.

Preparing the View Controller

Before we can get going on the code for the table view itself, we need to add a couple of properties to the View Controller that will manage the window in which that table view is built.

Add the following lines of code to the ViewController class:

class ViewController: NSViewController 
{ 
  var tableView: NSTableView! 
  var infoLabel:NSTextField! 
} 

The table and label

We will create both of these UI elements without the aid of Interface Builder. This means we have three tasks to perform:

  1. Create an NSTableView.
  2. Configure that table view.
  3. Add an NSTextField info label.

We'll create a method for each of those steps, but since they will only ever be used once, we will declare them within the scope of an umbrella function, buildUI. While it would be...

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