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Mastering macOS Programming

Mastering macOS Programming

By : Gregory Casamento, Stuart Grimshaw
3.2 (6)
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Mastering macOS Programming

Mastering macOS Programming

3.2 (6)
By: Gregory Casamento, Stuart Grimshaw

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (21 chapters)
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18
LLDB and the Command Line

Variables and types

We can declare variables as follows:

var a: Int = 1

In the preceding line of code, a is declared to be of type Int, with a value of 1. Since only an Int can be assigned the value 1, Swift can automatically infer the type of a, and it is not necessary to explicitly include the type information in the variable declaration:

var a = 1

In the preceding code, it is equally clear to both Swift and the reader what type a belongs to.

What, no semicolons?
You can add them if you want to, and you'll have to if you want to put two statements on the same line (why would you do that?). But no, semicolons belong to C and its descendants, and despite its many similarities to that particular family of languages, Swift has left the nest.

The value of a var can be changed by simply assigning to it a new value:

var a = 1 
a = 2

However, in Swift, we can also declare a constant, which is immutable, using the...

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