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Learning Android Application Development

Learning Android Application Development

By : Ràfols Montane, Dawson
2.7 (3)
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Learning Android Application Development

Learning Android Application Development

2.7 (3)
By: Ràfols Montane, Dawson

Overview of this book

The mobile app market is huge. But where do you start? And how you can deliver something that takes Google Play by storm? This guide is the perfect route into Android app development – while it’s easy for new apps to sink without a trace, we’ll give you the best chance of success with practical and actionable guidance that will unlock your creativity and help you put the principles of Android development into practice. From the fundamentals and getting your project started to publishing your app to a huge market of potential customers, follow this guide to become a confident, creative and reliable mobile developer. Get to grips with new components in Android 7 such as RecyclerView, and find out how to take advantage of automated testing, and, of course, much, much more. What are you waiting for? There’s never been a better time – or a better way – to get into Android app development.
Table of Contents (11 chapters)
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What this book covers

Chapter 1, Getting Started with Android Development, will explain how to install Android Studio, create a sample project, and run it on an Android emulator, and finally provide an introduction to the Gradle build system.

Chapter 2, Activities and Fragments – The Backbone of Your App, will demonstrate how to create activities and fragments and understand their lifecycle.

Chapter 3, Working with Views – Interacting with Your App, will show the most common Views and ViewGroups and how to create custom Views.

Chapter 4, Lists and Adapters, will explore how to add lists to our application, ranging from the good old ListView to the new RecyclerView. We will also cover the possible performance issues we might run into.

Chapter 5, Remote Data, will explain how to retrieve data from the network using Android standard classes and then some third-party open source libraries.

Chapter 6, Image Management, will describe how to load images, cache them efficiently, and use different libraries to hide all the complexity.

Chapter 7, Permanent Data, will teach you how to store information on the local device, ranging from temporary files to an SQLite database.

Chapter 8, Testing Your Application, will demonstrate how to automatically test our application and add unit and UI tests.

Chapter 9, Publishing Your Application, will describe how to publish our application to Google Play.

Chapter 10, Monetization – Make Money with Your App, will explain how to add in-app purchases, set the price of our application, and add in-app advertisements.

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