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Learning Android Application Development

Learning Android Application Development

By : Ràfols Montane, Dawson
2.7 (3)
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Learning Android Application Development

Learning Android Application Development

2.7 (3)
By: Ràfols Montane, Dawson

Overview of this book

The mobile app market is huge. But where do you start? And how you can deliver something that takes Google Play by storm? This guide is the perfect route into Android app development – while it’s easy for new apps to sink without a trace, we’ll give you the best chance of success with practical and actionable guidance that will unlock your creativity and help you put the principles of Android development into practice. From the fundamentals and getting your project started to publishing your app to a huge market of potential customers, follow this guide to become a confident, creative and reliable mobile developer. Get to grips with new components in Android 7 such as RecyclerView, and find out how to take advantage of automated testing, and, of course, much, much more. What are you waiting for? There’s never been a better time – or a better way – to get into Android app development.
Table of Contents (11 chapters)
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In-app purchases

Another mechanism to monetize our application is to add in-app purchases. In-app purchases are, usually, microtransactions that can be used to enable specific functionality in our application. It is also very common to use in-app purchases to let the user purchase consumables or local in-game currency if, for instance, we develop a game.

Initial setup

One of the first things we have to do if we want to add support for in-app purchases in our application is to install Google Play Billing Library from the Android SDK Manager:

Initial setup

Google Play Billing Library provides us with an Android Interface Definition Language (AIDL) file; refer to https://developer.android.com/guide/components/aidl.html. Once we install this, we need to copy the In-app Billing Version 3 service interface definition called IInAppBillingService.aidl to our project. The build system will automatically generate a Java class we can directly use from our code. By using this class, we will not have to manage...

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